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Most Valuable Games 1
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Most Valuable Games I (MVP Publishing)(February 1995).iso
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quarrant
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quardemo.txt
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1994-08-15
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11KB
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260 lines
Welcome to the Quarantine Playable Demo
Change to the directory into which the demo was installed, then
run the install program by typing
INSTALL [enter]
The install program will help you set up your
keyboard/Thrustmaster steering wheel and sound device.
To run the game type
QDEMO [enter]
Sound:
At this time only DMA 1, 220 address, is supported, however the IRQ can be
changed.
Quick Keyboard Reference:
Steering - Right and left arrow keys
Accelerate - Up arrow key
Brake / Reverse - Down arrow key
Spacebar - Hood Guns
M - Map
Esc - Exit to Main Menu
ALT - Select Weapon
CNTRL - Fire Weapon
ENTER - Horn
J - Jump
N - Nitro Boost (Argon Cells)
Q - Normal resolution
W - Low resolution(Faster screen updates)
F1 - Look Left
F2 - Look Ahead
F3 - Look Right
F10 - "Curse key"
How to play:
The object of Quarantine is to escape Kemo, a prison city.
Kemo contains five separate areas surrounded by impenetrable walls.
Kemo's areas include :
Downtown Core- A shopping mall, highway, glass, steel and concrete. *
The Park - An open air park with canals, zoo of horrors, and scenic canyon
just to name a few highlights.
Old Kemo - Old markets, Classy residential areas, commercial districts
and hospitals surround these tight and twisty roads.
Projects - Burning housing projects, a football stadium, and a power plant
are a few attractions in this shell-shocked warzone.
The Wharf - Perpetually raining, the wharf contains a harbor, rail yard and
possible escape...
*****************************************************
* Only the Downtown Core is available in this demo. *
*****************************************************
The Object:
You are Drake Edgewater, a cab driver driving a hovercab armed only with
headlight-mounted machine-guns.
To escape from Quarantine you must arm your vehicle with weapons,
discover secret entrances and travel in the underground from area to area.
To earn money, you can pick up and deliver passengers.
!**** NOTE: In this demo all missions and plot advancement has been removed!
You can only pickup and drop off passengers and purchase weapons. In the full
game you will learn the complete story, and take on special missions to
advance in the game.
How to Play:
Picking up passengers.
To pick up a passenger, drive around wherever you like.
If you see a passenger waving at you, stop next to him or her.
You will be shown a map of the Downtown Core. The yellow arrow represents
your current location in the city and a line indicates where to passenger
would like to go. The estimated time of travel will be indicated in the
lower left corner. You will only get paid if you can deliver the passenger
ON TIME! You can accept or reject the fare by typing 'Y' or 'N'
Delivering a passenger.
In the cab view, a wayfinder in the lower right of the dashboard will
indicate the distance and direction of your destination. When the arrow is
pointing up, you are headed in the right direction. A compass above your
windshield will also help you navigate. You'll still have to do some of your
own navigating, so if you get lost check the map by typing 'M'. A meter on the
left side of the dashboard displays how much time is left and how much money
you have in total.
When you reach the passenger's destination the wayfinder arrow will spin and
the distance meter will display zero kilometers. To drop the passenger off,
you must stop completely on the exact destination. The passenger will
proceed to leave the cab and pay your fee. If you were late, the passenger
will pay you a reduced amount or possibly nothing, so try to be prompt!
Navigating the Downtown Core:
Typing 'M' will bring up a map of Kemo. If you are without a passenger you
can set your wayfinder to any of a number of service and weapon bays. Move
the cursor to your desired destination with the 'arrow keys' then hit the
spacebar. The wayfinder will now be set to the service or weapon bay of your
choice. The wayfinder arrow works the same way it does when you have a
passeng\er. Kemo security has set up perimeter defenses around the outside
walls of each area. It is not advisable to use them as regular routes.
Driving:
You will be driving a modified 1952 Checker equipped with 'hovercoils'.
Under the roads are superconductive cables providing the 'lift' which all of
Kemo's vehicles require. For travel off the 'power grid', batteries may be
purchased. Downtown Core has so few areas without a powergrid that batteries
will not be needed in this demo. Use the arrow keys to steer, accelerate and
brake.
You can look out the side windows using the 'F1' or 'F3' keys and 'F2' to
look straight ahead.
Arming yourself:
Kemo (being a prison city affected by a mind altering corporate drug
experiment) is prone to a lot of violence. Someone may get in your way so
you must be equipped to deal with it. The game starts with hood guns and
250 bullets. Of course you probably crave MORE firepower! In the weapon bays
you can find a variety of weapons and ammo to suit your cab driving needs.
Use the arrow keys and spacebar to navigate the menus. All weapons come
fully loaded with the maximum capacity of ammo. If you buy another weapon of
the same class, (Roof mounted, right fender, missile launcher or mine rack)
you will be refunded for the existing weapon.
Combat:
You can fire your hood guns by using the spacebar (top button on a
Thrustmaster Steering Wheel). The bullet count is right above your steering
wheel.
The display on the top of the screen displays the other weapons (if you have
purchased some). You can switch between weapons using the 'ALT' key. The
remaining ammo is also displayed. To fire the selected weapon use the 'CNTRL'
key (lower button on the Thrustmaster Steering Wheel).
Gates:
You may notice steel gates blocking the road from time to time. The gates
are controlled by Kemo Security. The only way to get through them is by
taking a passenger through whose destination is on the inside of the area.
W key:
If you have a slower machine we have incorporated a low res mode. Pressing
the 'W' key will activate this mode enabling much higher screen refreshes.
Press 'Q' to return to normal resolution.
Requirements:
386/33, 486/33 recomended
MSDOS
4 megs of RAM
640K Conventional Memory
Sound Blaster (optional)
Thrustmaster steering wheel (optional)
Joystick not implemented for DEMO!
-If there are problems running this demo on a 4 meg machine, try to disable
smartdrv to allow for the required 4 megs. Also disabling any memory managers
would be helpfull. Another option is to create a minimum boot disk.
The Story:
2022 Kemo City is the jewel of the West and the hovercar capital of the world.
A prosperous city on the east coast of the United States.
Like any metropolis, Kemo City has a growing crime problem. The inner ghetto
area of Kemo is perceived to be a money pit where any law enforcement would be
both futile and frivolous. The solution is to make the old "inner Kemo" a
demilitarized zone.
2026 Kemo City's crime problem reaches epidemic proportions. The economy in
the "inner Kemo" slows to a near halt. Crime and black market trading are
the only sources of income for inner Kemo's impoverished inhabitants. The
new markets and commercial districts form a ring around "inner Kemo", but
citizens are still stalked by the cesspool of criminal activity in the deadly
ghetto.
2029 Ray Larabie is elected as mayor of New Kemo. One of Ray's campaign
promises is to build a wall around inner Kemo and eliminate the crime
problem; the project is simply codenamed "Q". The wall will contain a park,
market, housing project, office core, and industrial coastal area.
2030 A ring of properties are purchased by the government around inner Kemo
at very reasonable prices. An armed citizen's task force assembles in
opposition to project "Q". Unmanned and well armored construction vehicles
begin construction of a 5 meter thick, 10 meter high wall composed of
plasticized concrete and steel. Inhabitants of inner Kemo are told that the
wall is merely a sound baffle and gates will allow passage to New Kemo.
Within Kemo, the city is being sectioned off into five sections: Downtown
Core, Old Kemo, Kemo Park, the Projects and the Wharf.
2031 The wall around inner Kemo nears completion. A few of inner Kemo's
inhabitants leave, but most return after finding no work opportunities in New
Kemo. Only one route leads in and out of the city, and a military presence
is established at the lone exit.
2032 After an armed standoff, Kemo is completely sealed off. The only
possible exit is the coastline, which is sealed off by an armada of
battleships and gunboats. Any material entering of leaving Kemo must go
through Kemo Security. Wanderers and criminals outside project "Q" are
hunted down and returned by airship to their rightful place. Outside walls
are strewn with mines and turrets. The prison city of Quarantine is
officially opened
2035 After three years of tribal gang wars, a citizen's committee is
established to restore support systems such as electric power, proper food
distribution, water filtration and activation of the old street power grids
which support the thousands of unused hover vehicles which lay useless in the
streets. The gang kingpins take notice and openly support and protect the
committee to have some of the comforts they are otherwise unable to acquire
(including driving cool cars!).
2046 The quarantined Kemo city is doing fairly well, but unfortunately due
to the influx of new inmates, overcrowding is becoming a problem. New Kemo's
OmniCorp raises public interest in the neurodrug "Hydergine 344" reported to
eliminate "criminal thoughts" in patients.
2047 Hydergine 344 is introduced to Quarantine's water supply. The water
supply has an abnormally high bacterial and viral content which reacts with
Hydergine 344 forming a pychoreactive virus. The virus causes synaptic
breakdown, the main symptoms being violent psychopathic tendencies. About
half of the prisoners have become crazed violent killer lunatics intent on
killing anyone who is not a crazed violent killer lunatic.
2048 The virus is spreading.
HINT: Buy the forward guns with a free UZI then look out of your side
view while driving.
The final version has loads of areas super detailed mission breifings and
loads more enemies & pedestrians and well.... the other 90% of the game!
It will be out by September so start saving your Earth dollars.
Enjoy
Credits:
Producer:
Gametek
Rod Humble
The Imagexcel Team:
Greg Bick
Andy Brownbill
Kevin Hoare
Ray Larabie
Ed Zolnieryk
Copyright(c) 1994 Gametek/Imagexcel all rights reserved.